In development

Little Lights

Keep moving.

A story-first dark-fantasy horror action RPG about a group of children crossing a kingdom overtaken by a living, coordinated force. Read the room. Control the noise. Hold onto one another. Fight only when it buys a way through.

The premise

Asterfall is falling.

Something pale and root-like is moving beneath familiar streets, reshaping homes, roads, and places of refuge.

The children do not begin as heroes. They begin frightened, underprepared, and determined to keep one another moving. Capability is earned slowly, danger remains credible, and every stretch of quiet has weight because the road before it did not.

Enter the world

Design pillars

Vulnerability with a way forward.

Horror stays readable, choices stay consequential, and cooperation is more than extra damage.

01

Read the threat

Light, cover, sound, and escape routes tell you what a room can become before you commit to it.

02

Choose the response

Sneak, distract, fight, retreat, or hold close. Survival begins with the decision, not the damage number.

03

Manage Fear

Pressure has readable causes, visible consequences, and recovery that depends on space, safety, and support.

04

Grow through action

Each child develops within three authored schools, deepening a distinct identity through successful use.

05

Protect the group

Keeping the group together and supporting one another are core design goals. The strongest answer is often the one that gets everyone through.

06

Earn relief

A shut door, a quiet room, and a few steady breaths become meaningful rewards after sustained danger.

The survival loop

Look first. Move second.

Every encounter asks the group to understand a space before it asks them to overcome it.

  1. 01Read

    Study sound, light, cover, threats, and exits.

  2. 02Choose

    Sneak, distract, separate, fight, or stay together.

  3. 03Commit

    Act while noise, Fear, health, mana, and time change.

  4. 04Recover

    Find distance, shelter, light, and one another.

  5. 05Continue

    Carry the consequence into the next stretch of road.

Current direction

  • Dark fantasy horror action RPG
  • Authored wide-linear journey
  • Third-person prototype
  • Solo-first development
  • PC-first direction
  • Built in Unreal Engine 5.8

Features and platforms remain subject to change while the project is in prototype development.

Development record

Built deliberately, described honestly.

The current milestone is a playable vertical slice focused on a continuous opening, family movement, traversal, a first stealth-or-combat decision, Fear pressure, and objective consequences.

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