Text and subtitles
Subtitle controls, readable speaker context where appropriate, and scalable interface text are design targets.
Accessibility targets
Accessibility is part of the design target. Final options will be confirmed as implementation and testing progress.
The items on this page are planned goals, not a final feature list. The project is still in prototype development, and availability may change after implementation and testing.
Planned areas
The intended approach favors clear controls and modular adjustments over a single broad accessibility preset.
Subtitle controls, readable speaker context where appropriate, and scalable interface text are design targets.
Input remapping and alternatives for demanding holds or repeated actions are part of the planned control review.
Reduced camera movement and options to reduce intense Fear presentation effects are planned targets.
Separate controls for dialogue, music, effects, and other useful channels are part of the intended mix.
Modular assists are preferred so players can address a specific barrier without replacing the entire experience.
Fear, stealth, and threat states should communicate through more than a single color, sound, or effect.
Design principles
Critical information should not depend on color alone or on a single audio cue.
Threat and Fear states should communicate before severe consequences arrive.
Camera intensity, text presentation, input demands, and key audio levels should be adjustable where feasible.
Targets only become useful features after implementation, user testing, and honest release documentation.
This website
It uses semantic pages, keyboard-accessible navigation, visible focus, scalable type, high contrast, and no autoplay, video, canvas, imagery, or tracking scripts.
If you encounter a barrier on this site, use the Abyssal Node contact page and include the page, browser, and what prevented access.
Contact Abyssal Node