Development

A prototype, described without theatre.

The project is in active development. This page separates what exists, what is being integrated, and what remains a target.

Status language

Words with specific meanings.

A target is not a shipped feature. A prototype is not release-ready. These labels keep that distinction visible.

Locked

Foundational direction that current work is expected to preserve.

Prototype

Implemented or testable enough to evaluate, but not release-complete.

Active build

On the current integration path, with important work still incomplete.

Target

Intended direction, not proof that the feature is currently implemented.

Open

An unresolved design or production decision.

Current milestone

Prove the opening as a playable vertical slice.

The goal is one narrow, continuous proof of tone, traversal, decision-making, Fear, and consequence.

Area Status What it means now
Continuous opening Prototype

Opening presentation and first playable handoff are being evaluated as one continuous experience.

Family movement Active build

Movement through the opening sequence is on the current integration path.

Safe traversal Active build

The first readable movement space is being assembled and tested.

Fear pressure Prototype

A V1 system exists; its role inside the vertical slice is being integrated and tested.

First threat decision Target

The slice is intended to prove a stealth-or-combat choice with consequences.

Objective consequences Target

Actions should affect the current objective rather than exist as disconnected systems.

Definition of proof

One complete decision chain.

  1. 1

    The player understands where they are and what the family needs.

  2. 2

    The environment teaches movement, observation, and a readable threat.

  3. 3

    A stealth-or-combat decision changes pressure, resources, or the objective.

  4. 4

    The result hands cleanly into the next beat rather than ending as a systems demo.

Not announced

Promises we are not making.

  • No release date has been announced.
  • No public demo is currently announced.
  • Cooperative play is a design target, not a confirmed current feature.
  • Final platforms, system requirements, rating, and store availability are not confirmed.
  • Final branding and release materials have not been announced.
Prototype

Little Lights is in development.

The name is set for this review build. Features, platforms, release timing, and final launch materials remain subject to change.

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